package com.magold.skill.cast;

import com.badlogic.gdx.physics.box2d.Body;

public interface MagnetAttachListener {
	
	public void onAttachEvent(MagnetAttacher pAttacher, Body pTarget, AttacherEvent pEvent);
	
	public static enum AttacherEvent {
		ENTER_RANGE, EXIT_RANGE, CREATE_MAGNET, DESTROY_MAGNET;
	}
	
}
